A downloadable soundtrack


Art by @kawaakar._

The following information can be seen here: https://miro.com/app/board/uXjVKzVwkVc=/?share_link_id=834567836145

This is my first composition ever since I started learning piano and VST a month ago. I tried my best to have something even though this was probably the worst week ever for me to try something like this :).

Please, do comment on things you would have done differently. I'm still learning! Thank you so much!

Songhttps://soundcloud.com/kevin-fernandes-878873752/tsuya-main-theme

Postmortemhttps://indiekev.itch.io/tsuya-ost-jam-07/devlog/771078/tsuya-postmortem

Tsuya

Premises

I love this image of the little girl holding a womanly figure hand in a see of bubbles and draw fish and algae.

As I was reading the jam submission guidelines, I saw that the overall submission should be at least 3 minute long with at least 1 song, but can also be broken apart in multiple songs.

I can already imagine key shots for a short film scenario or a FMV/Intro, but because this is for an OST for a game, I'm thinking more what kind of game it is (details later).

This is also a good opportunity to learn to do somewhat of a "spotting" session in a way as I don't have much experience in that, but also a good opportunity to create my first composition ever with a strong theme.

I also want to strongly tie in the OST to the image and text as they are really evocative for me!


Impermanence

Examining the picture, we can see a little girl in a yukata smiling while holding the hand of what seems like a maternal figure (mom, grandma?), so immediately the theme in Japan (a country I would love to visit for its cultural richness and vistas).

I had some thoughts about the text theme "inside my world", and thought that maybe the bubble-shaped lady could be in the imaginative and boundless world of creativity of this kid.

But even if there is a lot of happiness with the girl smiling from ear to ear and the cute, drawn fish, bubbles, and algae, to me it's still reads as something quite tragic.

Bubbles are by essence, one of the flimsiest physical events that I can think of.

When formed they can seemingly pop randomly and almost immediately, and in the mind of a child, they just cease to exist.

They are the beautiful, but ephemeral, the physical manifestation of impermanence.

In a way, they are a good image for life itself, a fragile and provisional state of existence that we are all bound to.

This picture paints, for me, the beautiful imaginative world of a little girl who is, in a way, connecting one last time with a recently deceased mother/grandmother.


Tsuya

A Japanese wake is called tsuya which means "passing the night".

I think having this be the starting event of this story would fit well both themes.

Saddened by the loss of her mother, the little girl tries to paint a colorful world with her mother on it but as she falls asleep, she gets transported into this dreamy world of her drawings, but now tainted by darkness.

But her mother (bubble lady) will show her the way to save her world, give her the strength to face her new life without her, and for one last time, show just how much she loved her.


Music

I wanted the song to start with some pretty chords that could evoke sadness and melancholy but most importantly, I wanted to introduce some kind of « lullaby » that I could use on other tracks. I didn’t have time to the another track however so that will be for a next time mostly!

Otherwise I want to really « sell » happiness, sadness, melancholy. Like a yearning for times past.

There are really 3 moments in the song where we explore different parts of the little girl grieving, drawing, remembering good times… the next track was supposed to be « A New World » where I would introduce the lullaby again as a leitmotif and introduce the drawing world of the little girl.

I wanted to finish the piece again with the lullaby but with a slightly different ending!

Design Considerations

I picture this game as being some kind of puzzle platformer à la Celeste. 

 I know platformers are kind of overdone, but I think the theme of the little girl facing dreamlike manifestations of darkness and void, plus the fact that she has to learn to face the obstacles in front of her makes sense thematically to go for that type of game. I was thinking even of having her be a bubble so that any mistake pops her and she comes back again at the start of the screen in a way.

 I'm not sure how legible that could be but bubbles definitely would be a big part of puzzles and agility tests.

 I would also like to have challenges and landmarks be manifestations of objects, sceneries and moments she had with her mom in a way, both good and bad (like the time she got pinched by a crab could have some kind of "boss" crab to go through in her journey. I want to make sure that there is no direct violence in the game, it's more a case of using what's available on screen and bubbles to figure out scenarios where she can either escape or trap the enemy.

Download

Download
Tsuya - Main Theme.wav 50 MB

Development log

Comments

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You did an awesome job here, the part where it calmes down with the solo violin, I love it, you choose some notes that are unexpected but they create a uniqueness. Would love to hear other "levels" to this "game" ;)

Aaaaah thank you. Other tracks were in my mind as a continuation of this story but time constraints eh...

i bet you're talking about 1.45, my favorite moment of the whole track? Anyways thank you for the compliment, happy you enjoyed it!

I actually really like this.. I love how the chords evoke such sadness. Really great work!

Thank you Remy for your kind words!

no prob! I had to reupload my submission so all my tracks are together it's called "Sacred Jungle", would love for you to comment and you can delete this comment if you want haha just wanted to reach you

No problem I'll look for you definitely :)

From an audio point view, this is one of the most professional soundtrack I've heard in this day. The writing of the composition and the orchestration are also very advanced. An extra point goes to the fact that you wrote a thematic cell that stands out and stays in the head! Excellent submission, one of the best... unfortunately there is only the main theme, I'd be curious to hear a development of it

That is super super nice of you! I just started composition in June, learning piano around a month ago and music theory in that span of time. So I'm happy all the hours of Youtube binging were worth it to receive such high praise, thank you so much. 

I intended to have 3 tracks but unfortunately because of lack of time (worked this between friday night and sunday for the submission day) I actually even had to rule out 2 sections out of this track, and submitted with 5 minutes to spare xD.

I'm getting a ton of helpful feedback to make it better and better produced too, which I hope to accomplish after the jam as well as add the 2 missing sections that told an additional bit of story in how it was supposed to sound :)

I might also just do one or two more tracks related to this so I can exercise more variety while keeping the core of that lullaby you hear in a lot of parts as a leitmotiv.

Enough of me rambling, thank you for the high praise, specially from you with your incredible work!

Really phenomenal work here! This is a really epic sweeping theme that would immerse the player into the world. I absolutely love the chords and melody used for this, to me it's reminiscent of Joe Hisaishi's work (who I am a huge fan of).

(+1)

Thank you so much for the incredibly kind words. 

I started studying music theory, piano and composition around a month ago. First thing I went for was specifically japanese music theory, and jazz is omnipresent in modern japanese music all around. 

Hisaishi's work is full of specific theory with open voicings & colour tones that you can find in contemporary jazz.

So I'm stocked that I got to apply all I learned this past month and that it communicated the theme and emotions that are close to me (Impermanence) while being related to such an incredible composer.

Thank you!